Introduced as a formal teaching strategy more than 75 years ago, gaming offers many advantages over more traditional teaching methods. “Games connect theory more closely to real life situation and add innovation, diversity, and the opportunity for immediate feedback (Henry, 1997).” As a future adult educator I feel that using games in the classroom as a tool to enhance the learning environment will be great for the students. Learning can sometimes seem complicated and forced. I feel that if I bring games into my curriculum it will allow for a much more pleasant learning environment and increase the overall success of my students.
One of the games I would want to incorporate in the classroom is Ruzzle. This is a word game that is fast-paced, and the player must find different word combinations based off a board of seemingly random letter. Ruzzle keeps the mind moving, and adults can learn how to quickly create words which helps in overall vocabulary enhancement. I think one of the challenges is that once someone begins to play the game, it can get boring quickly. As an educator, I would want to implement challenges among students so that they are staying stimulated and the game remains fun and they continue to learn from it.
Gaming as whole in the classroom will benefit the student’s and make for a fun-filled learning environment. Games provide a fresh, enjoyable learning experience for content often viewed as relatively dry, boring material (Henry, 1996).
Henry, J. (1997). Gaming: a teaching theory to enhance adult learning. J Contin Educ Nurs, 28(5).
Henry, M., Johnson, B., Ziemba, J. (1996). Encore performance. Discovering new directions in gaming. J Contin Educ Nurs,12 (6).